The remake of dead space it will arrive in a couple of weeks and Electronic Arts and the developer EA Motive, based in Montreal, are keeping the hype up with an official launch trailer. Naturally, the trailer offers plenty of necromorphs and carnage, but it also offers a glimpse into the original story remake’s treatment. Also, a sneak peek at some areas from the end game is given, including what appears to be the planet Aegis VII and possibly the final boss as well. Find out everything below.
Are you intrigued? Here’s everything you need to know about the remake of dead space and a long official list of main features…
- Isaac is fully voiced: Isaac speaks loudly this time, for example by shouting the names of his teammates when they’re in trouble or explaining his plans to repair the Ishimura’s centrifuge and fuel lines. Hearing him actively participate in the team’s mission makes the whole experience feel more cinematic and authentic.
- Connected diving: There are no loading sequences when Isaac boards the Ishimura trolley to quickly move between destinations such as the Cargo and medical areas. This is part of Motive’s goal to create an immersive and connected environment.
- Zero G freedom: In the original Dead Space, zero-g sections allowed Isaac to jump across platforms using special boots. Now you have the freedom to float 360 degrees to bring your spacewalk fantasy to life. Isaac also has a propulsive boost, which is useful for dodging necromorphs that move through space.
- New intense moments: During Chapter 2 Isaac has to get a higher security clearance from the Dead Captain’s Rig. The Captain’s corpse is attacked by an Infector, which turns him into a necromorph. In the 2008 sequence, players witness the change safely behind glass. In the remake, Isaac experiences this horrific transformation up close, reminiscent of the dramatic real-time necromorph transformation at the beginning of Dead Space 2.
- Automatic switches: The new junction boxes require Isaac to redirect energy between Ishimura’s different functions. In one scenario, you have to divert power to a gas station and have the choice of cutting off the lights or the oxygen supply. Situations like this allow players to choose their own poison when the need arises: I chose to play in the dark rather than risk choking.
- Big moments feel bigger: Vivid lighting and visual effects make dramatic moments even more impressive. In chapter 3 Isaac restarts the Ishimura centrifuge. A combination of effects explodes into action as the gigantic machinery kicks in: giant pieces of the machine rumble violently, sparks fly as the metal grinds, the huge swing arm casting great shadows against the orange auxiliary power lights. It is a feast for the senses that draws the user towards a deeper experience.
- Greater intensity: But don’t let your guard down just because you’re returning to familiar territory. Motive keeps players on their toes with the Intensity Director, which builds suspense with eerie noises, such as creaking air vents, surprises like bursting pipes, and unexpected necromorph attacks.
- Expanded weapon upgrade paths: What’s the point of hunting for bonus resources with nowhere to invest them? New weapon upgrade items can be linked to the Plasma Cutter, Pulse Rifle, and other items to add more upgrade paths to spend nodes. Whether this incorporates new weapon mechanics or simply additional improvements to damage, reload speed, ammo capacity, etc. remains to be determined.
- Improved images: The entire gaming experience has been enriched with a rich layer of visual polish. Small details set the mood, including floating dust particles, ominous mist hanging over the floor, dripping bloodstains, and gloomy lighting.
- Small details enhance the storytelling: Isaac builds his Plasma Cutter out of composite parts on a workbench, rather than just picking it up, a testament to his engineering background. Similarly, when Isaac picks up his Statis module, he first picks up the severed limb he’s attached to, whose previous owner was likely dismembered by a malfunctioning door nearby. These moments of micro storytelling appealed to me.
- Proven gameplay: Combat has the same satisfying familiarity, but with more fluidity. Switching the Plasma Cutter between vertical and horizontal aiming modes while blasting off necromorph limbs is smooth and fast.
- Stasis strategy: Isaac’s handy slo-mo field is still glamorous for crowd control. In one encounter, I used stasis to freeze an enemy next to a blast cannon, then waited for another enemy to get close before shooting them and blasting both monsters apart.
- Boost your way: The Bench remains a fun way to customize Isaac to suit your playstyle using the valuable hidden nodes around the Ishimura. This time I invested in suit upgrades that increased the area of ​​effect of my Statis module to help corrupt more enemies at once. You can also upgrade your weapon’s damage, ammo capacity, and reload speed.
- User interface in the universe: Back in 2008 Dead Space’s projected UI was cutting edge and still looks futuristic today. Isaac’s real-time projected menu maintains immersion and immediacy. Also, menu text and icons are even sharper and cleaner in 4K.
- Gory details: Each blow from Isaac’s weapons rips through flesh, muscle, and finally shatters bone. More than a visual effect, the detailed damage provides feedback on how close players are to severing a limb and taking down a necro.
Dead Space is coming to PC, Xbox Series X/S, and PS5 on January 27. Are you waiting for it? Let us know in the comments, and follow us on NerdPool so you don’t miss anything!